Sid Meier



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Topic: Religions > Atheism
User: "Iain"
Date: 04 Apr 2005 06:01:03 AM
Object: Sid Meier
When are we going to get a civ-style memetic brainwashing strategy game
based on the dynamics of the sociology and psychology of religion and
the likes?
~Iain
.

User: "Iain"

Title: Re: Sid Meier 13 Apr 2005 02:05:42 PM
Conspiracy of Doves wrote:

Creating an Orwellian society should be an option that is open to the
player, but it shouldn't be the goal of the game. It would be better

if

it were open ended, so the player could create anything he wanted; an
orwellian nightmare, a democratic utopia, a corperate dictatorship, a
theocracy, or anything else he can imagine.

I'm almost afraid that a game like this couldn't be done well without
some serious sociology study.

Sure, that's exactly what I mean. I mean we should have Orwellian
variables, but they don't always need to be cranked up.
What do you think the objective should be? Or should it be a toy rather
than a game?
I like what I'm hearing although I'm still looking for an idea of what
the core idea of the game is, what routine actions there are, what the
most important variables are, etc.
~Iain
.

User: "The Arch Atheist"

Title: Re: Sid Meier 04 Apr 2005 07:20:16 AM
On 4 Apr 2005 04:01:03 -0700, "Iain" <iain_inkster@hotmail.com> wrote:

When are we going to get a civ-style memetic brainwashing strategy game
based on the dynamics of the sociology and psychology of religion and
the likes?

Populous?
.

User: "Secular Fundamentalist"

Title: Re: Sid Meier 04 Apr 2005 06:36:17 AM
The gates of alt.atheism slowly swung open, and there stood "Iain"
<iain_inkster@hotmail.com>,who intoned thus:


When are we going to get a civ-style memetic brainwashing strategy game
based on the dynamics of the sociology and psychology of religion and
the likes?

~Iain

Alpha Centauri/Alien Crossfire already has elements of this. Various
factions work on fanaticism and brainwashing. Try the Believers v the
Hive v the Gaians v the Consciousness v the Planet Cult v the
Caretakers.
I used the faction editor to change Sister Miriam's persona. She is
now known as Mother Farquhar of the God Botherers and is a bit of a
sexual deviant.
David Silverman F.L.A.H.N.
aa #2208
Mistabit doesn't work in mysterious ways, people just don't pay attention.
.
User: "Iain"

Title: Re: Sid Meier 05 Apr 2005 03:57:03 PM
Secular Fundamentalist wrote:

The gates of alt.atheism slowly swung open, and there stood "Iain"
<iain_inkster@hotmail.com>,who intoned thus:


When are we going to get a civ-style memetic brainwashing strategy

game

based on the dynamics of the sociology and psychology of religion

and

the likes?

~Iain

Alpha Centauri/Alien Crossfire already has elements of this. Various
factions work on fanaticism and brainwashing. Try the Believers v the
Hive v the Gaians v the Consciousness v the Planet Cult v the
Caretakers.

I used the faction editor to change Sister Miriam's persona. She is
now known as Mother Farquhar of the God Botherers and is a bit of a
sexual deviant.

Let me puke some ideas for a Meieresque game upon you. Note than these
are written as thought, so they are in the format of human thought and
therefore incomprehensible :) Feel free to add to it, though.
You play the successive leaders of a power unit based on identity.
We'll have to create jargon to clarify the prime philosophy behind the
game.
Educational estabs can be suppressed or exploited, depending on an
obtainable factor(but what?). This is a bit like how cities can be
conquered in Civ 3, but in Civ3 subverting them culturally is even
better because you gain an unspoilt city.
Actual armies can be commanded via subserviant nations. This mirrors
the "Warrior pope" idea of the past. BUT Mere killing and physical
oppression has the drawbacks of creating more martyrs and strengthening
deteminations. It's a game of power over hearts and minds. There is a
place for military might but it must be used thoughtfully.
Factors -- In Civ you had to balance Tax, Luxury and Science. Imagine
game variables such as indifference to reality having various
drawbacks. The skill is balancing them. You want people to believe that
2 + 2 is 5, but you also want them to be able to design a tank
correctly by getting their sums right.
Remember the technology tree in civ? Imagine it in this but as almost a
conquest map -- some things mystery, somethings covered by science and
some things your thruth source has covered. However, this results in a
sort of tax -- the amount of doublethink required. You have less leeway
towards the end of the game because of greater knowledge of man, so it
becomes tougher. This is a good incentive to supress scientific
progress. But what are ways of generating double think? Target areas of
high population explosion? Get them whilst they're young? Gaps in
knowledge narrow as game progresses and so the game becomes tougher.
That's more reason for a sideplot of the game to be to suppress
science.
The user will find himself wanting to cut people off, shut down
harmless institutions, and will eventually rediscover for himself the
desire to call the printing press and electricity "Satan".
Phew. Brainstorm over.
~Iain
.



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