Finding Difficult Eqns. On sci.math.num-analysis



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Topic: Science > Philosophy
User: "Bret Cahill"
Date: 07 Jun 2005 05:07:00 PM
Object: Finding Difficult Eqns. On sci.math.num-analysis
Apparently they can number crunch just about anything.
Bret Cahill
.

User: "shrikeback"

Title: Re: Finding Difficult Eqns. On sci.math.num-analysis 07 Jun 2005 09:20:39 PM
"Bret Cahill" <BretCahill@aol.com> wrote in message
news:1118182020.172496.229420@f14g2000cwb.googlegroups.com...

Apparently they can number crunch just about anything.

Don't you wish _you_ could, Bret? Number crunch anything, I mean.
.
User: "Bret Cahill"

Title: Re: Finding Difficult Eqns. On sci.math.num-analysis 08 Jun 2005 12:21:05 AM
<> Apparently they can number crunch just about anything.
< Don't you wish _you_ could, Bret?
Why waste time reinventing the wheel? They had numerical solutions to
the vis viva a long time ago, Newton probably within minutes after he
first wrote it down.
I bet it didn't take Newton 10 minutes to figure out that,
1. he needed a numerical solution, and,
2. the numerical solution
Everyone keeps telling me to program it, saying the software is free,
etc., but I'm not convinced the video game isn't already out there.
It's hard to believe no one has done something similar especially
considering orbital mechanics was the most famous of the first
applications of mainframes.
Kids LOVE violent events and what could be more violent than one galaxy
shredding another? It would get NASA another "I'm feeling lucky" page.
Very hard to believe I'm the first with this idea.
Bret Cahill
.
User: "shrikeback"

Title: Re: Finding Difficult Eqns. On sci.math.num-analysis 08 Jun 2005 10:34:10 AM
"Bret Cahill" <BretCahill@aol.com> wrote in message
news:1118208065.125200.159080@g14g2000cwa.googlegroups.com...

<> Apparently they can number crunch just about anything.

< Don't you wish _you_ could, Bret?

Why waste time reinventing the wheel? They had numerical solutions to
the vis viva a long time ago, Newton probably within minutes after he
first wrote it down.

I bet it didn't take Newton 10 minutes to figure out that,

1. he needed a numerical solution, and,

2. the numerical solution

Everyone keeps telling me to program it, saying the software is free,
etc., but I'm not convinced the video game isn't already out there.

It's hard to believe no one has done something similar especially
considering orbital mechanics was the most famous of the first
applications of mainframes.

Kids LOVE violent events and what could be more violent than one galaxy
shredding another? It would get NASA another "I'm feeling lucky" page.

Very hard to believe I'm the first with this idea.

You aren't, but it is a cool idea. You may not see much commercial
software like this merely because its _that_ marketable.
I have to point out that the reason I jumped in this thread was to
point out to Publius that his admission that the three-body problem
had no exact solution was a contradiction with his claim that
deterministic systems were predictable. It was not to disparage
the idea of a game that lets one goof around with a model such
as you describe. Although he's right it wouldn't be a perfect model
of reality, you are also right that such a simulation program would
be cool.
.




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