Re: What Deep Blue showed was that chess is not a game of true intelligence



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Topic: Science > Philosophy
User: "Guy Macon"
Date: 11 May 2005 12:31:42 AM
Object: Re: What Deep Blue showed was that chess is not a game of true intelligence
(Why are you people crossposting to rec.games.chess.politics?
What does this have to do with chess federation elections?)
anti-AI definition of intelligence: That which computers cannot do.
As soon as a computer does something, the anti-AI crowd uses that
fact to "prove" that doing it isn't a sign of intelligence
anti-AI definition of non-intelligence: Anything that was formerly
called intelligence the moment a computer does it. Examples;
passing the Turing test, playing chess at the grandmaster level,
translating between languages, mathematical discovery, medical
diagnosis.
.

User: "Martin Brown"

Title: Re: What Deep Blue showed was that chess is not a game of true intelligence 11 May 2005 03:32:12 AM
Guy Macon wrote:

(Why are you people crossposting to rec.games.chess.politics?
What does this have to do with chess federation elections?)

anti-AI definition of intelligence: That which computers cannot do.
As soon as a computer does something, the anti-AI crowd uses that
fact to "prove" that doing it isn't a sign of intelligence

Most of them are terrified of computers and robotics. A fairly typical
example is the following rant from from the Times science editor.
http://www.adrianberry.net/chesser.htm
You would think they could afford someone who actually checked his
facts. How many of the puny human's mistakes can you find in the text?
Penrose's book "Shadows of the Mind" p46 contains an accurate
description of the chess example Berry used. It is decades old.
Fritz 8 manages the "problem no computer will ever understand" in about
2 minutes on a 3GHz machine. Crafty 19.01 takes 30s. I am told that
Shredder 8 sees it immediately through having much better pawn structure
analysis hard coded into its evaluation function.


anti-AI definition of non-intelligence: Anything that was formerly
called intelligence the moment a computer does it. Examples;
passing the Turing test, playing chess at the grandmaster level,
translating between languages, mathematical discovery, medical
diagnosis.

The book "Behind Deep Blue" by the designer of the chips that made Deep
Blue so unique, Feng-Hsuing Hsu is an interesting read. If you have an
interest chess or in the detailed hardware architecture and AI papers
arising from their work a search on "deepblue.pdf" will throw up some
gems outside the normal pay per view filters of the IEEE etc.
I think the best one (ie most detailed at a hardware overview level) is
on the IBM research site somewhere but I can't recall the URL.
It seems to me like the key difference between computers playing
chess/go/shogi and humans is that we use visual pattern matching to
short circuit tedious chains of reasoning in a way that at present
computers are not able to do. Machine vision remains very hard.
Top level Go still remains beyond the limits of modern computing.
Regards,
Martin Brown
.
User: "Guy Macon"

Title: Re: What Deep Blue showed was that chess is not a game of true intelligence 11 May 2005 05:26:08 AM
Martin Brown wrote:

Most of them are terrified of computers and robotics.

The Terminator. Westworld, Collossus, the Forbin project.
Battlestar Galactica. And just wait until someone makes a
movie about Berzerkers...

It seems to me like the key difference between computers playing
chess/go/shogi and humans is that we use visual pattern matching to
short circuit tedious chains of reasoning in a way that at present
computers are not able to do. Machine vision remains very hard.

Top level Go still remains beyond the limits of modern computing.

Of course we all know that if someone invents a computer that does
visual pattern matching far better than a human, then visual pattern
matching will no longer be counted as intelligent. <grin>
.



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