-------- Original Message --------
Subject: Need physical model for "tarball"
Date: Mon, 26 Sep 2005 17:29:11 +0200
From: Raffael Mancini <ramanci@yahoo.de>
Newsgroups: sci.physics
Hi,
I've recently discovered a great game, it's called Gish. You can get a
free demo here :http://www.chroniclogic.com/index.htm?gish.htm
There are binaries available for Mac Os X, for x86 Linux and Windows of
course.
It's actually a jump'n'run game, but not a conventional one. The hero of
the game is a tarball that has the abilities to contract and decontract
(jump), to become heavier, to become slippier and to stick to the walls.
It's really fun to play in solo mode, but the best is multi player mode,
where you can play against your friends. Now the big problem is that it
doesn't support networking, so you have to use one keyboard for 2-4
players which is quite difficult.
This lead me to the idea of writing some kind of Gish clone.
Now I do have some experience in writing physics simulations in C with
SDL as graphics library, but I'm not quite sure how to model the tarball
in oder to get the same behavior ***** the Gish tarball.
I've actually thought about using point masses connected with springs to
model the Gish behavior; this is quite similar to a game/simulation
applet called sodaconstructor which is available here (use the model
amoeba): http://www.sodaplay.com/constructor/player.htm .
What I actually wanted to know is if anyone knows a model similar to
Gish, or if perhaps the one I thaugt of is good.
I'm also looking for some people who might want to help me develop this
game. So if there are any people who know C or C++ (I only know C) and
have experience in network, physics or graphic development, please drop
me a line.
Thank you
Raffael Mancini
.
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