Question about orbital physics



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Topic: Science > Physics
User: "LV Poker Player"
Date: 02 Apr 2004 06:02:39 PM
Object: Question about orbital physics

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one who seems to
think that gravity violates conservation of angular momentum.

I should probably give this up, and probably will after this last shot, which I
am posting here and on sci.physics. For the benefit of those reading this on
sci.physics:
The discussion is how much delta v is needed to deorbit from any given orbit.
My assertion is that it is the same as the delta v needed to get into that
orbit, assuming no air braking.
The person I am discussing this with asserts that all you need to do is to
cancel your orbital velocity. For example, if you are in low Earth orbit and
traveling at 18,000 mph with respect to the surface, you need enough delta v
to cancel that 18,000 mph, then you will fall straight down. If you are
farther out, say around the orbit of luna but in a different part of the orbit,
you might be traveling about 2,000 mph. According to him, you just need enough
delta v to cancel that 2,000 mph and you fall straight down. Therefore, it is
much easier to deorbit from high orbits than from low ones.
This makes no sense if you think about it. Lets say you are out there at a
lunar distance, in a circular orbit (might as well assume circular in all this
for simplicity). You have a couple of options. One is to boost against your
orbital direction with enough delta v to decrease your speed by a matter of
2,000 mph. Supposedly, this will cause you to fall straight to the Earth.
Now, let's say we don't boost quite that much. We boost enough to fall into
low Earth orbit instead of straight down. Maybe it takes around 9/10 or so of
the boost needed for that total cancellation of orbital velocity. Now, because
we only boosted enough to fall into low Earth orbit, we now need to spend
around 9 times as much delta v in order to deorbit?
Opinions, anyone? I say it is a matter of angular momentum. The higher your
orbit, the more delta v you needed to get there because high orbits have more
angular momentum, and that is what you need to cancel, not orbital speed. You
need more delta v to get into a high orbit, and you need more to get back to
the surface.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.

User: "Franz Heymann"

Title: Re: Question about orbital physics 03 Apr 2004 08:21:54 AM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040402190239.15209.00000608@mb-m04.aol.com...

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one

who seems to

think that gravity violates conservation of angular

momentum.


I should probably give this up, and probably will after

this last shot, which I

am posting here and on sci.physics. For the benefit of

those reading this on

sci.physics:

The discussion is how much delta v is needed to deorbit

from any given orbit.
What do you mean by "deorbit"?
Franz
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 03 Apr 2004 08:54:23 AM

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one

who seems to

think that gravity violates conservation of angular

momentum.


I should probably give this up, and probably will after

this last shot, which I

am posting here and on sci.physics. For the benefit of

those reading this on

sci.physics:

The discussion is how much delta v is needed to deorbit

from any given orbit.

What do you mean by "deorbit"?

Get back to someplace on the planet, ignoring air drag or a soft landing or
anything like that, just get back to someplace on the Earth's surface.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Franz Heymann"

Title: Re: Question about orbital physics 03 Apr 2004 12:40:35 PM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403095423.03164.00000416@mb-m27.aol.com...

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one

who seems to

think that gravity violates conservation of angular

momentum.


I should probably give this up, and probably will after

this last shot, which I

am posting here and on sci.physics. For the benefit of

those reading this on

sci.physics:

The discussion is how much delta v is needed to deorbit

from any given orbit.

What do you mean by "deorbit"?


Get back to someplace on the planet, ignoring air drag or

a soft landing or

anything like that, just get back to someplace on the

Earth's surface.
That can be achieved without any change in the speed of the
craft.
Franz
.



User: "Franz Heymann"

Title: Re: Question about orbital physics 03 Apr 2004 10:52:45 AM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040402190239.15209.00000608@mb-m04.aol.com...
[snip]

The discussion is how much delta v

What is delta v?
Did you know that velocity is a vector?
[snip]
Franz
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 03 Apr 2004 11:48:08 AM

From: "Franz Heymann"

The discussion is how much delta v


What is delta v?

I take it this is a test to see how knowlegable I am? All right, I don't mind.
I did have high school physics and algebra, and I have even read some stuff
since then. I am starting to gather the impression only those with physics
PhD.s are welcome here? Laymen interested in trying to learn a little more
about something need not apply?
Ok, delta v is a measure of the velocity change of an object (presumable a ship
or satellite) in space. Usually this is accomplished by ejecting mass at high
speed in the direction opposite the one we wish to accelerate toward. This
might be done by means of a chemical rocket engine, or by means of an
electrical powered ion drive.
So, if we are traveling relative to something at a certain velocity, and we
want to change that velocity, the amount of that change is the delta v. It
might be stated as a requirement. For example, to escape the Earth's
gravitational pull requires a delta v of about 11.2 meters/second, in a
direction that does not intersect the surface of the Earth.

Did you know that velocity is a vector?

Yes. Speed is just a scalar value, with no direction. Velocity includes a
direction as well as that scalar value. If I tell you that I am travelling 50
mph, I have given you a speed. If I tell you I am travelling 50 mph on a
compass heading of 172 degrees, I have given you a velocity. Speed is
generally meaningless in space travel. What we need to know is how fast we are
moving in respect to some other object such as the Earth and in which direction
relative to it, which is velocity. So, if we are travelling at a speed of
17,000 mph, are we in orbit around the Earth? Not enough information, speed
tells us little or nothing. If we are travelling at a speed of 17,000 mph
relative to the Earth's surface, are we in orbit? We still don't have enough
information, but we are getting closer. If we are travelling at a velocity of
17,000 mph at an altitude of about 100 miles or little higher, and are aimed in
the right direction to assume orbit, are we in orbit? Yes.
Did I pass?
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Franz Heymann"

Title: Re: Question about orbital physics 03 Apr 2004 01:41:00 PM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403124808.22368.00000464@mb-m14.aol.com...

From: "Franz Heymann"


The discussion is how much delta v


What is delta v?


I take it this is a test to see how knowlegable I am? All

right, I don't mind.

I did have high school physics and algebra, and I have

even read some stuff

since then. I am starting to gather the impression only

those with physics

PhD.s are welcome here? Laymen interested in trying to

learn a little more

about something need not apply?

Ok, delta v is a measure of the velocity change of an

object (presumable a ship

or satellite) in space. Usually this is accomplished by

ejecting mass at high

speed in the direction opposite the one we wish to

accelerate toward. This

might be done by means of a chemical rocket engine, or by

means of an

electrical powered ion drive.

So, if we are traveling relative to something at a certain

velocity, and we

want to change that velocity, the amount of that change is

the delta v. It

might be stated as a requirement. For example, to escape

the Earth's

gravitational pull requires a delta v of about 11.2

meters/second, in a

direction that does not intersect the surface of the

Earth.


Did you know that velocity is a vector?


Yes. Speed is just a scalar value, with no direction.

Velocity includes a

direction as well as that scalar value. If I tell you

that I am travelling 50

mph, I have given you a speed. If I tell you I am

travelling 50 mph on a

compass heading of 172 degrees, I have given you a

velocity. Speed is

generally meaningless in space travel. What we need to

know is how fast we are

moving in respect to some other object such as the Earth

and in which direction

relative to it, which is velocity. So, if we are

travelling at a speed of

17,000 mph, are we in orbit around the Earth? Not enough

information, speed

tells us little or nothing. If we are travelling at a

speed of 17,000 mph

relative to the Earth's surface, are we in orbit? We

still don't have enough

information, but we are getting closer. If we are

travelling at a velocity of

17,000 mph at an altitude of about 100 miles or little

higher, and are aimed in

the right direction to assume orbit, are we in orbit?

Yes.


Did I pass?

With flying colours.
With the answers I have had from you in my two queries, I
now ndearly understand the question. I presume your delta v
refers to the magnitude of the velocity change.
I reckon the question is harder to answer than you perhaps
thought, because of the range of possibilities which have to
be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to the
craft to put it on an orbit which intersects the earth.
I am pretty certain that the problem vannot be solved in a
closed form.
Franz
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 03 Apr 2004 02:00:36 PM

From: "Franz Heymann"
I reckon the question is harder to answer than you perhaps
thought, because of the range of possibilities which have to
be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to the
craft to put it on an orbit which intersects the earth.

I am just trying to find an answer to what I consider a relatively simple
question, which I will ask again.
We have two identical masses in circular Earth orbits, but at different
heights. One is in low orbit, the other is in a much higher orbit.
We make the most fuel efficient course change in order to intersect the surface
of the Earth and hit it. We ignore air resistance for this purpose.
Ok, how much delta v is needed? Do we just calculate orbital velocity, then
fire enough delta v to cancel it? Does that drop us in a straight line to
Earth? Is it easier to deorbit from high orbit, where you are moving slower?
Does the higher satellite need less delta v in order to hit the Earth? Or is
it quite a bit more complex than just cancelling orbital speed?
And whatever the answers are, a plain English explanation, with algebra level
math, written for a layman, would be appreciated.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Franz Heymann"

Title: Re: Question about orbital physics 04 Apr 2004 01:04:20 AM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?

Certainly not.
Does that drop us in a straight line to

Earth? Is it easier to deorbit from high orbit, where you

are moving slower?

Does the higher satellite need less delta v in order to

hit the Earth? Or is

it quite a bit more complex than just cancelling orbital

speed?
I think you have not read what I had to say about the
problem.
Have another look.


And whatever the answers are, a plain English explanation,

with algebra level

math, written for a layman, would be appreciated.

Franz
.
User: "Erik Max Francis"

Title: Re: Question about orbital physics 04 Apr 2004 03:09:20 AM
Franz Heymann wrote:

Ok, how much delta v is needed? Do we just calculate
orbital velocity, then
fire enough delta v to cancel it?


Certainly not.

You are only going to confuse this poor guy. Read more about what he's
talking about: He's talking about a maneuver that will result in an
impact (soft landing not required, or even desired) for an orbit that is
far, far greater than the radius of the primary (in orbit around the Sun
at the distance of the Earth). In that case the deltavee required is
for all intents and purposes merely the orbital speed.
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ I'll have to get over this sooner or later. Why not now?
-- Louis Wu
.

User: ""

Title: Re: Question about orbital physics 04 Apr 2004 01:19:13 AM
In article <c4oc1j$eio$1@titan.btinternet.com>, "Franz Heymann" <notfranz.heymann@btopenworld.com> writes:


"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?


Certainly not.

Actually, for the case which started this thread, which is dropping
from orbit with a major radius *much larger* larger than the radius of
the orbited body, canceling the orbital velocity at apo... whatever is
*precisely* the right thing to do, to first order. Any corrections to
this are higher order in (radius_of _primary/major_radius_of orbit).
Mati Meron | "When you argue with a fool,
meron@cars.uchicago.edu | chances are he is doing just the same"
.
User: "Franz Heymann"

Title: Re: Question about orbital physics 04 Apr 2004 04:29:41 PM
<mmeron@cars3.uchicago.edu> wrote in message
news:RFObc.4$H77.4896@news.uchicago.edu...

In article <c4oc1j$eio$1@titan.btinternet.com>, "Franz Heymann"

<notfranz.heymann@btopenworld.com> writes:


"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?


Certainly not.

Actually, for the case which started this thread, which is dropping
from orbit with a major radius *much larger* larger than the radius

of

the orbited body, canceling the orbital velocity at apo... whatever

is

*precisely* the right thing to do, to first order. Any corrections

to

this are higher order in (radius_of _primary/major_radius_of orbit).

Yes. You and Erik Max Francis are right. I was trying to be too
clever. I had in mind not simply cancelling the azimuthal component
of the velocity, but firing a rocket in such a way as to maintain the
KE, and just turning the direction of the velocity to point radially
inwards. But that, of course, involves a "delta v" whose magnitude is
sqrt 2 times larger. Silly idea.
Franz
.
User: ""

Title: Re: Question about orbital physics 04 Apr 2004 05:27:12 PM
In article <c4puo4$enr$3@titan.btinternet.com>, "Franz Heymann" <notfranz.heymann@btopenworld.com> writes:


<mmeron@cars3.uchicago.edu> wrote in message
news:RFObc.4$H77.4896@news.uchicago.edu...

In article <c4oc1j$eio$1@titan.btinternet.com>, "Franz Heymann"

<notfranz.heymann@btopenworld.com> writes:


"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?


Certainly not.

Actually, for the case which started this thread, which is dropping
from orbit with a major radius *much larger* larger than the radius

of

the orbited body, canceling the orbital velocity at apo... whatever

is

*precisely* the right thing to do, to first order. Any corrections

to

this are higher order in (radius_of _primary/major_radius_of orbit).


Yes. You and Erik Max Francis are right. I was trying to be too
clever. I had in mind not simply cancelling the azimuthal component
of the velocity, but firing a rocket in such a way as to maintain the
KE, and just turning the direction of the velocity to point radially
inwards.

Can be done, only...

But that, of course, involves a "delta v" whose magnitude is
sqrt 2 times larger. Silly idea.

Not silly, just "expensive", delta_v wise. So far, all our space
devies are on a tight delta_v budget, so that's where you're trying to
economize.
Mati Meron | "When you argue with a fool,
meron@cars.uchicago.edu | chances are he is doing just the same"
.


User: "Steve Harris"

Title: Re: Question about orbital physics 04 Apr 2004 07:29:47 PM
wrote in message news:<RFObc.4$H77.4896@news.uchicago.edu>...

In article <c4oc1j$eio$1@titan.btinternet.com>, "Franz Heymann" <notfranz.heymann@btopenworld.com> writes:


"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?


Certainly not.

Actually, for the case which started this thread, which is dropping
from orbit with a major radius *much larger* larger than the radius of
the orbited body, canceling the orbital velocity at apo... whatever is
*precisely* the right thing to do, to first order. Any corrections to
this are higher order in (radius_of _primary/major_radius_of orbit).

COMMENT:
Yes, but because of the 1/2 power dependence, it takes going a LONG
way out before it's not worth doing. Farther than I thought. For
example, on reexamining the problem, you can save enough to be worth
doing on the Earth/Sun system; on the order of 10%.
Take a look at that equation again:
V(deorbit) = sqrt(1/N) * [ 1- sqrt (2/1+N)]
The first term is the entire orbital V, and so the savings factor you
get from having to aim only at an extended body to deorbit, rather
than a point, is that factor sqrt sqrt(2/(1+N)). For the sun, N is on
the order of 200 to get something down to where it will surely burn up
on first pass, so you're looking at the square root of 1/100 = 10%
savings in fuel. Even 10% savings is nothing to sneeze at with V for
earth orbit so high.
On the other hand, you see that aiming stuff for 2 solar radii where
it will burn up over a bunch of passes, doesn't save you as much as
you might think—just another 5% or so.
Other matters:
As was pointed out, the equation above has a maximum, which can be
found by differentiating it and setting equal to zero. This gives you
to solve:
[(n+1)/2 ]^3 = [N+1/2]^2, which is a nasty cubic, but empirically the
root we want is indeed about at N = 5.9 radii. This is about 20,000
miles above the ground, almost to geosync (the period is 20 hours). It
takes 19% of low orbit V to circularize at that orbit, and another 19%
to get down from it. That's 38% of LEO velocity, when escape V from
low orbit is only another 41.4% ! So it you add in the Hohman deltaV
necessary to get up to Clarke orbit, you find it's quite a lot harder
to get up to there, circularize, and then come back down, than it is
to escape from Earth entirely. So we won't be sending astronauts to
fix comsats real soon. It's harder to do repair a comsat with
astronauts, than to do an Apollo 13 style lunar free return. And just
about as hard as an Apollo 8 style lunar orbit mission.
SBH
.
User: ""

Title: Re: Question about orbital physics 04 Apr 2004 09:17:33 PM
In article <79cf0a8.0404041629.600818ff@posting.google.com>,
(Steve Harris sbharris@ROMAN9.netcom.com) writes:

mmeron@cars3.uchicago.edu wrote in message news:<RFObc.4$H77.4896@news.uchicago.edu>...

In article <c4oc1j$eio$1@titan.btinternet.com>, "Franz Heymann" <notfranz.heymann@btopenworld.com> writes:


"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403150036.04303.00000581@mb-m29.aol.com...

From: "Franz Heymann"


I reckon the question is harder to answer than you

perhaps

thought, because of the range of possibilities which have

to

be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to

the

craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a

relatively simple

question, which I will ask again.

We have two identical masses in circular Earth orbits, but

at different

heights. One is in low orbit, the other is in a much

higher orbit.


We make the most fuel efficient course change in order to

intersect the surface

of the Earth and hit it. We ignore air resistance for

this purpose.


Ok, how much delta v is needed? Do we just calculate

orbital velocity, then

fire enough delta v to cancel it?


Certainly not.

Actually, for the case which started this thread, which is dropping
from orbit with a major radius *much larger* larger than the radius of
the orbited body, canceling the orbital velocity at apo... whatever is
*precisely* the right thing to do, to first order. Any corrections to
this are higher order in (radius_of _primary/major_radius_of orbit).


COMMENT:

Yes, but because of the 1/2 power dependence, it takes going a LONG
way out before it's not worth doing. Farther than I thought. For
example, on reexamining the problem, you can save enough to be worth
doing on the Earth/Sun system; on the order of 10%.

Yes, about.

Take a look at that equation again:

V(deorbit) = sqrt(1/N) * [ 1- sqrt (2/1+N)]

The first term is the entire orbital V, and so the savings factor you
get from having to aim only at an extended body to deorbit, rather
than a point, is that factor sqrt sqrt(2/(1+N)). For the sun, N is on
the order of 200 to get something down to where it will surely burn up
on first pass, so you're looking at the square root of 1/100 = 10%
savings in fuel. Even 10% savings is nothing to sneeze at with V for
earth orbit so high.

Indeed. Still, it is a higher order correction. Important enough to
take into account in any practical design, but not essential for
estimates. So it is not a matter of whether it is worth doing, only
at what stage it is worth considering. The rule of thumb is, you use
first order to asses viability, higher orders in actual design, once
you've decided that an idea is viable.

On the other hand, you see that aiming stuff for 2 solar radii where
it will burn up over a bunch of passes, doesn't save you as much as
you might think—just another 5% or so.

Other matters:

As was pointed out, the equation above has a maximum, which can be
found by differentiating it and setting equal to zero. This gives you
to solve:

[(n+1)/2 ]^3 = [N+1/2]^2, which is a nasty cubic, but empirically the
root we want is indeed about at N = 5.9 radii. This is about 20,000
miles above the ground, almost to geosync (the period is 20 hours). It
takes 19% of low orbit V to circularize at that orbit, and another 19%
to get down from it. That's 38% of LEO velocity, when escape V from
low orbit is only another 41.4% ! So it you add in the Hohman deltaV
necessary to get up to Clarke orbit, you find it's quite a lot harder
to get up to there, circularize, and then come back down, than it is
to escape from Earth entirely. So we won't be sending astronauts to
fix comsats real soon. It's harder to do repair a comsat with
astronauts, than to do an Apollo 13 style lunar free return. And just
about as hard as an Apollo 8 style lunar orbit mission.

Orbital mechanics is funny this way. Quite often, what seems to be
the most obvious way to do something, is far from being the proper way
to do it. This is because our land based intuition is concerned with
distances while in space other things take priority. Takes a bit to
get used to the idea that (for example), starting from Earth orbit,
infinity is easier to access than the Sun.
Mati Meron | "When you argue with a fool,
meron@cars.uchicago.edu | chances are he is doing just the same"
.

User: "Keith F. Lynch"

Title: Re: Question about orbital physics 06 Apr 2004 10:42:29 PM
Steve Harris
<sbharris@ix.netcom.com> wrote:

So it you add in the Hohman deltaV necessary to get up to Clarke
orbit, you find it's quite a lot harder to get up to there,
circularize, and then come back down, than it is to escape from
Earth entirely. So we won't be sending astronauts to fix comsats
real soon.

There's another reason not to send astronauts to the Clarke orbit:
It's in the middle of the Van Allen radiation belts.
--
Keith F. Lynch - http://keithlynch.net/
Please see http://keithlynch.net/email.html before emailing me.
.




User: "Steve Harris"

Title: Re: Question about orbital physics 03 Apr 2004 08:32:43 PM
(LV Poker Player) wrote in message news:<20040403150036.04303.00000581@mb-m29.aol.com>...

From: "Franz Heymann"


I reckon the question is harder to answer than you perhaps
thought, because of the range of possibilities which have to
be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to the
craft to put it on an orbit which intersects the earth.


I am just trying to find an answer to what I consider a relatively simple
question, which I will ask again.

We have two identical masses in circular Earth orbits, but at different
heights. One is in low orbit, the other is in a much higher orbit.

We make the most fuel efficient course change in order to intersect the surface
of the Earth and hit it. We ignore air resistance for this purpose.

Ok, how much delta v is needed? Do we just calculate orbital velocity, then
fire enough delta v to cancel it? Does that drop us in a straight line to
Earth? Is it easier to deorbit from high orbit, where you are moving slower?
Does the higher satellite need less delta v in order to hit the Earth? Or is
it quite a bit more complex than just cancelling orbital speed?

And whatever the answers are, a plain English explanation, with algebra level
math, written for a layman, would be appreciated.

COMMENT:
The answer doesn't come out simply, and the derivation is too long to
give. But I'll give you the algebraic answer and see what you think.
To deorbit something in a circular orbit, what you want to do is slow
it down just enough to put it in an elliptical orbit which at the
other end is so close to the earth that it intersects the atmosphere
(or the surface is we assume no air). The shuttle actually burns
enough fuel to put themselves in an elliptical orbit with the perigee
at about 60 miles above the surface (half an orbit away), not the
surface, and that's plenty good enough to get them down after half an
orbit.
Now, it should be obvious that if you're a LONG way away from Earth,
this elliptical orbit is so skinny that it might as well be a line,
and so a deorbit burn from a very long way away (100 radii or so) is
essentially enough to completely stop your orbital motion, so the
deltaV to deorbit, is just your orbital V.
Closer in, the elliptical orbit you want is called a Hohman transfer
orbit, and you have to do the calculation so your orbit apogee is
where you begin, and your perigee is the radius you want to be at, to
stop (in the atmosphere or at the surface if you assume no air).
When doing these problems it's very much easier to work in natural
units of time and distance, such that the distance is radius of the
low orbit (in this case the one just skimming the surface for no
atmosphere, or 60 miles up, which is practically the same thing.) The
natural unit for time is the orbital period at that height, divided by
2pi. When you do all this you don't have to worry about the values of
G and M in the mks system. Rather, you just get your answer in units
of Earth radii, and a unit of time which is about 800 seconds or so.
For the problem that you're asking, time doesn't enter in, so we'll
forget it. In this system, velocities come out as multiples of the
velocity at the radius of 1, which is the velocity of a surface
grazing circular orbit. This is about 25000 fps for earth.
To figure the orbital insertion deltaV for a high orbit (which is the
same as the deorbit delta V if you're coming down from that orbit and
don't have to worry about the insertion burn for the lower orbit
because the atmosphere or surface is doing that for you), you do the
following:
1) You figure out the semimajor axis radius of the Hohman-transfer
ellipse. This is the average of the radii of the two circular orbits
we're interested in. The inner one has radius 1 in our units, and the
outer one has radius N. If we're trying to get down from geosync, at
27,300 miles from the center of the earth, then N is 27300/4000 = 6.8
radii out, or so. So the Hohman ellipse to deorbit from geosync is
(N+1)/2 = 3.9 radii. We'll call this "A".
2) You figure out the velocity of a ship in Hohman ellipse when it
hits apogee at that radius, which I'll call Va. The equation in our
units is:
Va = sqrt [ (2/N) – (1/ A)]
If we put in the A = 3.9 from above and N of 6.8 we get Va = 0.194.
Which means at at the top of the ellipse at geosyn distance, a
satellite in Hohman transfer orbit from ground radius is doing about
19.4% of the velocity it would in surface grazing orbit.
3) Now you'd like to know how fast it would have to be going in
circular orbit at geosync, which in our really simple units is SQRT
(1/N) = 0.383, which means 38.3% as fast as surface grazing orbit.
That's about 9600 fps or 3 kps.
4) Now to get the deorbit deltaV, or the delta V for insertion to
circular orbit if you've come UP to geosync on a Hohman trajectory,
you just subtract one V from the other:
So deltaV (deorbit) = 38.3% - 19.4% = 18.9% of ground grazing V.
Multiply by 25000 fps to give you something like 4,725 fps from
geosync.
This is a lot, but notice that we don't have to kill all our orbital
velocity at this distance to get down. Rather, just 18.9/38.3 = 49% of
it. It's coincidence this number is close to 50%. In general, the
farther out you go, the closer it gets to 100% (as noted), and the
closer in you are, the closer it gets to 0%.
What about something really close in, like the space shuttle? You can
figure an altitude of 240 miles (total r of 4240) and go through the
calculation above with N = 4240/4000 = 1.06 (instead of 6.8 for
geosync). Substituting in the equations above gives us a total
equation in N:
deltaV (deorbit) = SQRT [1/N] * [ 1- sqrt(2/(N+1)) ]
Putting N = 1.06 in the above gives a deltaV of 0.0142, meaning only
1.4% of orbital V must be killed. That's only about 360 fps. In
reality, shuttle deorbit burns are more like 300 fps, because they're
aiming for 60 miles up on the opposite side of the planet, not the
ground. Also, that pretty much should answer your question of how the
deltaV needed to get down from geosyn compares with that needed for
low earth orbit (LEO). It's a lot easier to get down from LEO.
If you look at the equation above, you can see that for large N, it
approaches SQRT (1/N), which means you merely need to kill almost all
your orbital V, as noted above. So you have to go out to a distance of
(1/0.0142)^2 = 5000 Earth radii to be able to return with as little
delta V as from 200 miles up. That's out where that delta V is your
entire orbital velocity.
For close orbits where N approaches 1, you can differentiate the
equation above and you find that d(deltaV)/dN is about 1/4 (a simple
linear ratio) in the limit of small N. Remember that a ratio of 1/4
in our units is comparing a radius of 4000 miles and V of 25,000 fps.
So you get a ratio of about 25/16, or 1.56 fps/mile. This means that
every 1.6 fps (pos or neg) of velocity change in low orbit gets you
about a mile altitude (up or down) on the opposite side of the planet.
So if you're in the shuttle at 235 miles up, and you're aiming for
entry at 60 miles up (which is 175 miles lower) on the opposite side
of the planet, you need to lose (-175)*1.56 = -273 fps.
Did you get your answer from this? For equation derivations you need a
pretty nasty orbital mechanics text.
SBH
.
User: "Erik Max Francis"

Title: Re: Question about orbital physics 03 Apr 2004 09:48:36 PM
"Steve Harris sbharris@ROMAN9.netcom.com" wrote:

Now, it should be obvious that if you're a LONG way away from Earth,
this elliptical orbit is so skinny that it might as well be a line,
and so a deorbit burn from a very long way away (100 radii or so) is
essentially enough to completely stop your orbital motion, so the
deltaV to deorbit, is just your orbital V.

The original context was dropping material from the Earth-Moon system
into the Sun, so this is precisely the case that applies here.
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ An undevout astronomer is mad.
-- Edward Young
.

User: "LV Poker Player"

Title: Re: Question about orbital physics 03 Apr 2004 09:04:31 PM

From: sbharris

Thank you. It looks like I was not right, but the simplistic "just kill the
orbital velocity and drop straight down" was not right either. I'm willing to
call this one a draw, especially if it stops the ad hominems.
I admit to being surprised that a really high orbit, you know one way out
beyond the moon, where you might be taking several months for a circuit, takes
so little energy to kill. Yes, I know that a ridiculously high orbit would be
subject to perterbations from other planets, but we can just look at the
theory.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Old Man"

Title: Re: Question about orbital physics 03 Apr 2004 10:39:13 PM
"LV Poker Player" <lvpokerplayer@aol.com> wrote in message
news:20040403220431.12493.00000680@mb-m16.aol.com...

From: sbharris


Thank you. It looks like I was not right, but the simplistic "just kill

the

orbital velocity and drop straight down" was not right either. I'm

willing to

call this one a draw, especially if it stops the ad hominems.

No deal. You're wrong. They're right.
The mechanical energy expended getting into orbit is equal
to the orbital stopping energy _ plus_ kinetic energy lost
whilst smacking into the ground. You ignored the inelastic
smack. The higher you are, the bigger the smack. That
makes you wrong and dead-wrong. The gravitational field
is conservative. You start at rest on the ground. You end-up
in pieces at rest on the ground. Even if it kills you, energy is
conserved. [Old Man]
.

User: "Erik Max Francis"

Title: Re: Question about orbital physics 03 Apr 2004 09:47:56 PM
LV Poker Player wrote:

Thank you. It looks like I was not right, but the simplistic "just
kill the
orbital velocity and drop straight down" was not right either. I'm
willing to
call this one a draw, especially if it stops the ad hominems.

It _is_ right, you're just misunderstanding what's involved. For those
who are still unaware, the original question that LV Poker Player got
confused about was about ejecting material out of the Earth-Moon system
so that it falls into the Sun.
What Steve detailed was deorbiting in Earth orbit, where the radius of
the Earth is a very significant potion of the radius of the orbit: A
deorbiting burn puts you into an ellipse whose apogee is where you
started and whose perigee is at the surface of the Earth. That's very
easy to do with a very small percentage of your orbital speed if you're
only at ~100 km altitude (whereas the radius of the Earth is over 6000
km).
But when you're talking about deorbiting material to make it fall from
Earth orbit into the Sun, this ellipse is extremely narrow. The
difference in deltavee required between reducing your velocity enough to
match this extremely narrow ellipse and eliminate it entirely (making a
maximally narrow ellipse) is negligible.
So yes, if you're in low Earth orbit, it doesn't take much deltavee to
deorbit. If you're in orbit around the Sun at the distance of the
Earth, it takes so close to all your orbital speed that the difference
is negligible. This is not a "draw," you still aren't following what's
involved.

I admit to being surprised that a really high orbit, you know one way
out
beyond the moon, where you might be taking several months for a
circuit, takes
so little energy to kill. Yes, I know that a ridiculously high orbit
would be
subject to perterbations from other planets, but we can just look at
the
theory.

It's because you're assuming all the energy is in kinetic energy,
whereas most of it is in potential energy.
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ An undevout astronomer is mad.
-- Edward Young
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 03 Apr 2004 11:33:40 PM

Thank you. It looks like I was not right, but the simplistic "just
kill the
orbital velocity and drop straight down" was not right either. I'm
willing to
call this one a draw, especially if it stops the ad hominems.


It _is_ right, you're just misunderstanding what's involved

And I finally figured out where I went wrong. The "same delta v for up or
down" is when you plan to make a soft landing on the primary, without the
assistance of atmosphere braking. One of you rocket scientists just might have
noticed this error, if you had been thinking instead of hurling around ad
hominems.

I admit to being surprised that a really high orbit, you know one way
out
beyond the moon, where you might be taking several months for a
circuit, takes
so little energy to kill. Yes, I know that a ridiculously high orbit
would be
subject to perterbations from other planets, but we can just look at
the
theory.


It's because you're assuming all the energy is in kinetic energy,
whereas most of it is in potential energy.

No, I was making the above assumption.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: ""

Title: Re: Question about orbital physics 04 Apr 2004 12:29:33 AM
In article <20040404003340.13976.00000722@mb-m06.aol.com>,
(LV Poker Player) writes:

Thank you. It looks like I was not right, but the simplistic "just
kill the
orbital velocity and drop straight down" was not right either. I'm
willing to
call this one a draw, especially if it stops the ad hominems.


It _is_ right, you're just misunderstanding what's involved


And I finally figured out where I went wrong. The "same delta v for up or
down" is when you plan to make a soft landing on the primary, without the
assistance of atmosphere braking.

Aha. Now you're thinking.

One of you rocket scientists just might have noticed this error,

There is no error. Since the context of the question was dropping
stuff into the Sun, there was no reason to think that you care about
soft landing.
Mati Meron | "When you argue with a fool,
meron@cars.uchicago.edu | chances are he is doing just the same"
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 05 Apr 2004 07:35:54 PM

mmeron

And I finally figured out where I went wrong. The "same delta v for up or
down" is when you plan to make a soft landing on the primary, without the
assistance of atmosphere braking.


Aha. Now you're thinking.

One of you rocket scientists just might have noticed this error,


There is no error. Since the context of the question was dropping
stuff into the Sun, there was no reason to think that you care about
soft landing.

Cutting and pasting from my original post that started all this:
<begin quote>
You
need more delta v to get into a high orbit, and you need more to get back to
the surface.
<end quote>
It seems to me that this might have been sufficient clue for someone to point
out that this was only the case if you wanted to arrive at the primary at zero
relative velocity (a "soft landing") at which point I would have slapped my
forehead and said "D'oh!" But then I probably would have learned less than I
actually did about orbital physics, so maybe everthing works out all right in
the end.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.


User: "Erik Max Francis"

Title: Re: Question about orbital physics 03 Apr 2004 11:38:51 PM
LV Poker Player wrote:

One of you rocket scientists just
might have
noticed this error, if you had been thinking instead of hurling around
ad
hominems.

Don't you think it's a tad ironic that, given you were wrong the whole
time, you're apparently blaming others for your lack of understanding?
Self-betterment is about _you_: You have to put in the work yourself.
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ Heaven ne'er helps the man who will not act.
-- Sophocles
.
User: "LV Poker Player"

Title: Re: Question about orbital physics 05 Apr 2004 07:01:28 PM

From: Erik Max Francis

One of you rocket scientists just
might have
noticed this error, if you had been thinking instead of hurling around
ad
hominems.


Don't you think it's a tad ironic that, given you were wrong the whole
time, you're apparently blaming others for your lack of understanding?

Read it again. I am blaming others for not figuring out what my mistake was.
I mean, I'm still not exactly God's gift to NASA, and I will probably have to
do some further research before I apply for a job planning spaceprobe
trajectories.
Still, once some others who were more interested in explaining things instead
of hurling ad hominems had done so, I was able to figure out my erroneous
assumption (I was assuming soft landings, but that takes a lot more delta v
than just intersecting the primary at some point without a soft landing).
Further, if you had been paying attention to anything except hurling ad
hominems, I think you could have figured it out too.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Erik Max Francis"

Title: Re: Question about orbital physics 05 Apr 2004 08:38:23 PM
LV Poker Player wrote:

Read it again. I am blaming others for not figuring out what my
mistake was.

So I guess you're saying, no, you don't find it ironic to say that.
Your education is your own responsibility, blaming people for not
identifying _your_ mistake is obnoxiously arrogant.

Still, once some others who were more interested in explaining things
instead
of hurling ad hominems had done so, I was able to figure out my
erroneous
assumption ...

It's certainly true that a few people didn't exactly explain things to
you nicely. But you can't say that nobody explained it to you. On the
contrary, I and others explained things to you multiple ways. I used
angular momentum arguments, simple Newtonian mechanics analysis, and
even in the limit of the precise orbital mechanics you were incorrectly
trying to apply to demonstrate that an object at rest would have to fall
directly in. You didn't understand those arguments, but that hardly
means that nobody explained them to you. After you ask a question and
get your answer, if you still don't understand, the ball's in _your_
court.
I'm very happy for you that you finally managed to figure out what your
error was; it was looking pretty hopeless there. However, it's
somewhere between disappointing and totally hilarious that you're
blaming others for your inability to understand.

(I was assuming soft landings, but that takes a lot more delta v
than just intersecting the primary at some point without a soft
landing).

Why would you assume a soft landing for using the Sun as a trash
compactor, when even you didn't disagree with the characterization
"dropping it into the Sun"? Sounds like backpedalling to me.

Further, if you had been paying attention to anything except hurling
ad
hominems, I think you could have figured it out too.

What ad hominem did I hurl, exactly?
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ [Western Civilization?] It would be a good idea.
-- Mohandas K. Gandhi
.







User: "Mark Mallory"

Title: Re: Question about orbital physics 03 Apr 2004 03:08:42 PM
LV Poker Player wrote:

I am just trying to find an answer to what I consider a relatively simple
question, which I will ask again.

We have two identical masses in circular Earth orbits, but at different
heights. One is in low orbit, the other is in a much higher orbit.

We make the most fuel efficient course change in order to intersect the surface
of the Earth and hit it. We ignore air resistance for this purpose.

Ok, how much delta v is needed? Do we just calculate orbital velocity, then
fire enough delta v to cancel it? Does that drop us in a straight line to
Earth? Is it easier to deorbit from high orbit, where you are moving slower?
Does the higher satellite need less delta v in order to hit the Earth? Or is
it quite a bit more complex than just cancelling orbital speed?

The MINIMUM velocity change required to deorbit from a given circular orbit is
given by:
_ _
| 1 - sqrt[2/(1+(R/Re))] |
deltaV = sqrt[g*Re] * | ---------------------- |
|_ sqrt[R/Re] _|
where:
R = radius of orbit (that you wish to deorbit from)
Re = Radius of earth
g = Acceleration of gravity at earth's surface (32.2 ft/s^2)
The above equation has a MAXIMUM value for (R/Re) = 5.9 (approximately.) In
other words, the delta-v *increases* with increasing orbital radius up to about
23,200 miles (about 3000 miles less than geosynchronous.) For higher orbits,
the delta-v *decreases* with increasing orbital radius.
.
User: "Mark Mallory"

Title: Re: Question about orbital physics 03 Apr 2004 04:50:21 PM
Mark Mallory wrote:

The MINIMUM velocity change required to deorbit from a given circular
orbit is given by:
_ _
| 1 - sqrt[2/(1+(R/Re))] |
deltaV = sqrt[g*Re] * | ---------------------- |
|_ sqrt[R/Re] _|

where:
R = radius of orbit (that you wish to deorbit from)
Re = Radius of earth
g = Acceleration of gravity at earth's surface (32.2 ft/s^2)

The above equation has a MAXIMUM value for (R/Re) = 5.9
(approximately.) In other words, the delta-v *increases* with
increasing orbital radius up to about 23,200 miles (about 3000 miles
less than geosynchronous.) For higher orbits, the delta-v *decreases*
with increasing orbital radius.

Minor error above: 5.9 earth radii is about 23,600 miles (not 23,200). This is
about 2700 miles less than geosynchronous (26,300 mile radius, or about 22,300
miles above the surface.)
The equation shows that the deorbit delta-V approaches ZERO for very *low*
orbits; ie, R/Re close to 1 (for the Shuttle, it's a few hundred mph.)
The delta-V has it's *greatest* value (about 3370 mph) at a orbital radius of
about 23,600 miles as noted, and decreases for higher orbits. For *very* high
orbits, the delta-V approaches the orbital velocity.
In all cases, the transfer ellipse contacts earth's surface 180 degrees from
where the deorbit burn occurs; ie, on the *opposite* side of the planet.
.


User: "Jonathan D Gibbons"

Title: Re: Question about orbital physics 03 Apr 2004 02:50:35 PM
Okay, the problem is that the question you are asking is not the question
anyone is used to answering concerning orbital mechanics.
You are not asking about a controlled deorbit. A controlled deorbit
requires you to deal with both the kinetic energy and the potential energy
in a controlled way that won't destroy a lot of stuff. What the wording is
on your question, and what the original question was back on the niven
newsgroup, was for an uncontrolled deorbit that could destroy the capsule.
What this gets us for ease of deorbit is a very good way of dealing with
all the potential energy the capsule has at the time of the deorbit burn,
that will pretty much guaranteed take all of the potential energy and deal
with all of it at once.
What this means is that _we only have to get rid of the kinetic energy_.
That means that it is, in fact, easier to get rid of all of it at apogee,
where kinetic energy is lowest, than at perigee, when it is highest.
It also means that orbits farther out, which involve more potential energy
than kinetic energy, are, in fact, easier to get out of this way than
closer in orbits with higher kinetic energy and less potential energy.
The farther out orbits do involve quite a bit more energy, but they
involve less kinetic energy. All that means is that there is even more of
a difference in how much boom you get when it hits than you'd get just
from the difference in ratios.
-Jonathan
---Original Message---

From: "Franz Heymann"
I reckon the question is harder to answer than you perhaps
thought, because of the range of possibilities which have to
be studied. For instance, you might fire a rocket in any
direction whatsoever to transfer just enough momentum to the
craft to put it on an orbit which intersects the earth.

I am just trying to find an answer to what I consider a relatively simple
question, which I will ask again.
We have two identical masses in circular Earth orbits, but at different
heights. One is in low orbit, the other is in a much higher orbit.
We make the most fuel efficient course change in order to intersect the surface
of the Earth and hit it. We ignore air resistance for this purpose.
Ok, how much delta v is needed? Do we just calculate orbital velocity, then
fire enough delta v to cancel it? Does that drop us in a straight line to
Earth? Is it easier to deorbit from high orbit, where you are moving slower?
Does the higher satellite need less delta v in order to hit the Earth? Or is
it quite a bit more complex than just cancelling orbital speed?
And whatever the answers are, a plain English explanation, with algebra level
math, written for a layman, would be appreciated.
--
Ferengi rule of acquisition #192: Never cheat a Klingon...unless you're sure
you can get away with it.
.
User: "Erik Max Francis"

Title: Re: Question about orbital physics 03 Apr 2004 03:29:25 PM
Jonathan D Gibbons wrote:

Okay, the problem is that the question you are asking is not the
question
anyone is used to answering concerning orbital mechanics.

The reason is that the original context in which the question was
brought up was using the Sun as a trash can and dropping material from
the Earth-Moon system into the Sun. Once I pointed out this was
deltavee prohibitive, LV Poker Player came in with his misunderstandings
about orbital mechanics.
He's certainly better than the other guy involved in the thread, who
doesn't think you need to use orbital mechanics at all, and can just
"drive" into the Sun.
--
__ Erik Max Francis &&
&& http://www.alcyone.com/max/
/ \ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
\__/ Too much agreement kills a chat.
-- Eldridge Cleaver
.






User: "Steve Harris"

Title: Re: Question about orbital physics 03 Apr 2004 09:08:49 PM
(LV Poker Player) wrote in message news:<20040402190239.15209.00000608@mb-m04.aol.com>...

The discussion is how much delta v is needed to deorbit from any given orbit.
My assertion is that it is the same as the delta v needed to get into that
orbit, assuming no air braking.

Sure, but why wouldn't you want to use air braking??

The person I am discussing this with asserts that all you need to do is to
cancel your orbital velocity.

Yes, that will work, but you can come back more easily than this, if
you put yourself in a orbit that is low enough on the other end to hit
the ground or the atmosphere. The latter is essentially what the
Apollo astronauts did.
For example, if you are in low Earth orbit and

traveling at 18,000 mph with respect to the surface, you need enough delta v
to cancel that 18,000 mph, then you will fall straight down.

But in practice you need enough deltaV to lower yourself a few hundred
miles, which is only a few hundred fps (like 300 fps).
If you are

farther out, say around the orbit of luna but in a different part of the orbit,
you might be traveling about 2,000 mph. According to him, you just need enough
delta v to cancel that 2,000 mph and you fall straight down. Therefore, it is
much easier to deorbit from high orbits than from low ones.

No, if you're going to use the air. Really low ones require just a
tiny bit of shove to lower you enough to hit air or ground.
The higher you go, the less you need also, because you're going
slower. But it's still more than the shuttle needs until you get out
to far beyond the moon. For the shuttle, delta V is 300 fps, but in
lunar orbit (I mean the same orbit as the moon, not orbit around the
moon) you need 2640 fps, which is almost 9 times as much as you need
to come home in the shuttle. BTW, in lunar orbit you need to kill
about 82% of your orbital speed to come home. You can do more, up to
100% (to fall straight in). But 82% is the minimum.

This makes no sense if you think about it. Lets say you are out there at a
lunar distance, in a circular orbit (might as well assume circular in all this
for simplicity). You have a couple of options. One is to boost against your
orbital direction with enough delta v to decrease your speed by a matter of
2,000 mph. Supposedly, this will cause you to fall straight to the Earth.
Now, let's say we don't boost quite that much. We boost enough to fall into
low Earth orbit instead of straight down. Maybe it takes around 9/10 or so of
the boost needed for that total cancellation of orbital velocity. Now, because
we only boosted enough to fall into low Earth orbit, we now need to spend
around 9 times as much delta v in order to deorbit?

Yes, if you're not going to use air. If you kill 90% of your lunar
orbit speed, by the time you get to Earth you'll be going 25,000 mph,
and will crash into the ground (actually, you'll hit the atmosphere at
an angle low enough to burn you up). If you could magically pass
though the ground, you'd just swing around earth and go right out to
lunar distance again, then repeat. You can't kill more than 82% of
lunar orbital v without hitting Earth at your orbital low point. Right
at 82% you can hit the atmosphere at 25,000 mph at a grazing angle,
and survive.
SBH
.

User: "Gregory L. Hansen"

Title: Re: Question about orbital physics 02 Apr 2004 07:17:17 PM
In article <20040402190239.15209.00000608@mb-m04.aol.com>,
LV Poker Player <lvpokerplayer@aol.com> wrote:

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one who seems to
think that gravity violates conservation of angular momentum.


I should probably give this up, and probably will after this last shot, which I
am posting here and on sci.physics. For the benefit of those reading this on
sci.physics:

The discussion is how much delta v is needed to deorbit from any given orbit.
My assertion is that it is the same as the delta v needed to get into that
orbit, assuming no air braking.

The person I am discussing this with asserts that all you need to do is to
cancel your orbital velocity. For example, if you are in low Earth orbit and
traveling at 18,000 mph with respect to the surface, you need enough delta v
to cancel that 18,000 mph, then you will fall straight down. If you are
farther out, say around the orbit of luna but in a different part of the orbit,
you might be traveling about 2,000 mph. According to him, you just need enough
delta v to cancel that 2,000 mph and you fall straight down. Therefore, it is
much easier to deorbit from high orbits than from low ones.

Sure. Once you kill that 2,000 mph orbital velocity you're no longer
orbitting, so what is there left to do?
Note also that insertion into that orbit is precisely the same; you only
need to poick up 2000 mph in the far orbit to avoid falling down.


This makes no sense if you think about it. Lets say you are out there at a
lunar distance, in a circular orbit (might as well assume circular in all this
for simplicity). You have a couple of options. One is to boost against your
orbital direction with enough delta v to decrease your speed by a matter of
2,000 mph. Supposedly, this will cause you to fall straight to the Earth.
Now, let's say we don't boost quite that much. We boost enough to fall into
low Earth orbit instead of straight down. Maybe it takes around 9/10 or so of
the boost needed for that total cancellation of orbital velocity. Now, because
we only boosted enough to fall into low Earth orbit, we now need to spend
around 9 times as much delta v in order to deorbit?

You've also lost a lot of potential energy, and energy is conserved.


Opinions, anyone? I say it is a matter of angular momentum. The higher your
orbit, the more delta v you needed to get there because high orbits have more
angular momentum, and that is what you need to cancel, not orbital speed. You
need more delta v to get into a high orbit, and you need more to get back to
the surface.

Torque is dL/dt = d(r x p)/dt. Given some acceleration transverse to the
radial, T=rma, torque increases with distance.
--
"A nice adaptation of conditions will make almost any hypothesis agree
with the phenomena. This will please the imagination but does not advance
our knowledge." -- J. Black, 1803.
.

User: ""

Title: Re: Question about orbital physics 02 Apr 2004 06:20:49 PM
In article <20040402190239.15209.00000608@mb-m04.aol.com>,
(LV Poker Player) writes:

I guess I am at a loss for words.

Go ask in sci.physics what they think. You're the one who seems to
think that gravity violates conservation of angular momentum.


I should probably give this up, and probably will after this last shot, which I
am posting here and on sci.physics. For the benefit of those reading this on
sci.physics:

The discussion is how much delta v is needed to deorbit from any given orbit.
My assertion is that it is the same as the delta v needed to get into that
orbit, assuming no air braking.

The person I am discussing this with asserts that all you need to do is to
cancel your orbital velocity. For example, if you are in low Earth orbit and
traveling at 18,000 mph with respect to the surface, you need enough delta v
to cancel that 18,000 mph, then you will fall straight down.

Yep.

If you are
farther out, say around the orbit of luna but in a different part of the orbit,
you might be traveling about 2,000 mph. According to him, you just need enough
delta v to cancel that 2,000 mph and you fall straight down.

Again, yep.

Therefore, it is
much easier to deorbit from high orbits than from low ones.

If by "deorbit" you mean "come straight down", regardless of how hard
you hit, this is most true.

This makes no sense if you think about it.

If you do the math, it makes perfect sense.

Lets say you are out there at a
lunar distance, in a circular orbit (might as well assume circular in all this
for simplicity). You have a couple of options. One is to boost against your
orbital direction with enough delta v to decrease your speed by a matter of
2,000 mph. Supposedly, this will cause you to fall straight to the Earth.
Now, let's say we don't boost quite that much. We boost enough to fall into
low Earth orbit instead of straight down. Maybe it takes around 9/10 or so of
the boost needed for that total cancellation of orbital velocity. Now, because
we only boosted enough to fall into low Earth orbit, we now need to spend
around 9 times as much delta v in order to deorbit?

Yes. Is the a problem? There is no such thing as "conservation of
ease of deorbit". Same delta_v at different parts of the orbit gives
different results.

Opinions, anyone?

It is not a matter for opinions and "show of hands" but for physics.
And the physics is quite straightforward.

I say it is a matter of angular momentum. The higher your
orbit, the more delta v you needed to get there because high orbits have more
angular momentum, and that is what you need to cancel, not orbital speed. You
need more delta v to get into a high orbit, and you need more to get back to
the surface.

Nope. Whatever orbit you're in, "stopping cold" means killing all
your angular momentum. Once this occurs, you fall straight down.
Mati Meron | "When you argue with a fool,
meron@cars.uchicago.edu | chances are he is doing just the same"
.


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