| Topic: |
Science > Physics |
| User: |
"roguejag" |
| Date: |
06 Apr 2007 05:05:42 PM |
| Object: |
Time = 4 x pi x C^2 |
1) Time radiates
2) Gravity is a function of time
3) Time is scalable
4) The larger universe is comprised of two separate branes
5) Our universe is an event horizon at a wavelength of one planck
length
This description is a thought experiment that takes place entirely
in 3-D space. You'll need a 3-D modeling and animation tool such as
Blender or Autodesk Gmax to actually build the model, but you should
be able to follow along using Google Sketch-Up.
Before we start, you'll need a road map of sorts. Open Graph (also
downloadable). Edit the axes to a range of -1 minimum to +10 maximum
and set the tick unit to .5. Plot the point series {X=1,
Y=1; ..thru..; X=10, Y=10}, the function X = 1/X, and the relation X =
4 x pi x Y^2. At this point, the relation is the shadow of a sphere.
At the top of the function curve, write "quantum equation- time= 4 x
pi x c^2". On the far right side of the curve, write "relativity
equation - energy= mass x C^2". In the middle of the curve, write
"Newtonian equation - force= mass x velocity^2". This is physics at
'room temperature' - there are event horizons at either end. Print
the map and take it with you into 3-D space. This takes a degree of
convergence, you'll be both participant and observer.
We'll begin by building the linear brane. A linear infinity (LI)
is a set of points with an infinite horizon on both ends. The linear
brane is a three-dimensional plane with a domain of LI^3 such points,
but our universe has a natural wavelength (frequency) of one planck
length. There is no zero here, so we begin with a tick unit of .5.
Build a cube that straddles the center crosshairs. You'll notice half
the cube is positive and half is negative, but only one of the eight
corners has coordinates that are all positive. (three are double
positive, three are double negative and one is triple negative) Build
a grid of such cubes - they are all polarized identically. Notice
this can be viewed as either a matrix (the grid), or as the cubes
themselves. The directions of travel here are north-south, east-west
and up-down. Save this model.
The radial brane is an infinite stack of nested spheres with a
domain of 4 x pi x LI^2 points. Create a sphere one unit in diameter,
also centered on the crosshairs. Imagine programming the smaller ones
{count = .999999 x count} with a de-limiter of one pixel screen
resolution. The direction of travel in this brane is in-out. (A
microscope looks in, a telescope looks out.) Here we can just use the
zoom function. Now look at the road map. Draw a horizontal line from
the Y-axis to the curve. The function X = 1/X represents the diameter
of every possible sphere. There is no zero here either, so one is the
theoretical mid-point. Time can travel for an indefinite period
through this brane before it's wavelength (amplitude this time)
expands to one planck length, causing our big bang. Since it is
radiating out, however, only the positive half is visible in our
model. Consider the eyeball for a moment. The image on the retina is
upside-down and backwards from the outside world, with the focal point
being the iris (lens). The 'inside' half is still part of the event
horizon, so there are now sixteen corners in a four-dimensional world.
Time has to pass through the event horizon with enough force to
refract everything else to the surface of the sphere. Light, for
example, cannot go faster without leaving a void on the surface of the
sphere. It's speed is both driven and limited by the speed of time.
[That works out to about 435.7 billion miles per second, or the
equivalent of one light year every 13.48 seconds. Time, gravity and
quantum information all travel at this speed.]
Since the volume of the cube and the volume of the sphere are not
equal, this creates a dynamic system. Overlay a cube on the sphere.
Now grab the top plane of the cube and twist it 45 degrees. This
brings the top plane closer to the bottom plane, but it is also an
imperfect solution. The torque on the vertical axis causes the bottom
plane to try to 'catch up', and this new proto-pixel begins to spin.
This causes friction with adjoining proto-pixels generating enormous
amounts of heat and pressure.
As time reached larger regions of the event horizon, the expanding
ball disintegrated into an overinflated ball of plasma composed of the
four basic types of polarized quantum waves (or bits). Each is
polarized, but without interaction with other bits the direction of
polarity is indeterminate. The volume of the growing sphere increases
much faster than the diameter, eventually cooling enough to allow for
some of the bits to begin to re-form.
There are six double-positive two-dimensional combinations
(xy,xz,zt,yz,yt and zt) and 18 mixed or double negative. Only four of
the 32 possible three-dimensional combinations are triple positive.
The two- and three-bit combinations are dimensionally anchored and can
only travel at the speed of light. Free movement of the 16 possible
four-dimensional particles is further restricted. Only one of these
has all positive attrbutes, but all exist on the event horizon. Most
of the contents of this universe have little or no interaction with
our "corner".
Instead of twisting the top plane of the cube, move it to the north-
east. This also reduces the volume of the cube by bringing the top
and bottom planes closer together. This time, the surface tension of
the sphere fights to hold the axis upright against the vacuum of the
excess volume. Eventually nearby particles will find a common
solution by sharing space.
Our universe formed at one planck length because it is a point of
harmony. Many of the possible box shapes the cube can be formed into
result in two or more sides having longer or shorter lengths with the
common trait of being resonant. (consider crystals in radio sets).
There are also progreesively larger points of resonance within our
universe where objects tend to form (stars and galaxies). Like
octaves on a musical scale, there are other points of harmony on far
different scales.
Note: this is a summary of one portion of a much larger work.
.
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| User: "roguejag" |
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| Title: Re: Time = 4 x pi x C^2 |
24 Apr 2007 11:03:14 AM |
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Two additional (or hidden) dimensions of time may be a useful
mathematical calculation, but seems redundant in the physical world.
Imagine popping a flash bulb in space. A year later, there is a
sphere of photons one light year in radius away from the event. (This
in itself would be impossible without the effects of the quantum
equation.) The two extra dimesions would correspond to the latitude
and longitude for each individual photon, useful for calulating the
vector but restating information contained in the spatial brane.
Considering ball lightning to be a naturally occurring form of Bose-
Eistein condensate - a region of the event horizon temporarily reduced
from four dimensions to three and sustained solely by the surface
tension of the sphere - an artifically created state would be useful
both as a containment vessel and a reaction chamber in the development
of the positron engine. When a star collapses the direction of the
photons is reversed, yeilding a gamma ray burst. Imagine squeezing an
orange with a pinhole leak - the force is multiplied enormously.
Using the same principle in a reaction chamber (dimensional vectoring)
would yeild relativistic thrust. It may be possible to skip an entire
generation of rocket development using this technique, making the
above calculations useful. A schematic of the positron engine is
available on the NASA site with the Mars reference mission.
.
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| User: "Sam Wormley" |
|
| Title: Re: Time = 4 x pi x C^2 |
24 Apr 2007 04:05:47 PM |
|
|
roguejag wrote:
Two additional (or hidden) dimensions of time may be a useful
mathematical calculation, but seems redundant in the physical world.
Imagine popping a flash bulb in space. A year later, there is a
sphere of photons one light year in radius away from the event. (This
in itself would be impossible without the effects of the quantum
equation.) The two extra dimesions would correspond to the latitude
and longitude for each individual photon, useful for calulating the
vector but restating information contained in the spatial brane.
Considering ball lightning to be a naturally occurring form of Bose-
Eistein condensate - a region of the event horizon temporarily reduced
from four dimensions to three and sustained solely by the surface
tension of the sphere - an artifically created state would be useful
both as a containment vessel and a reaction chamber in the development
of the positron engine. When a star collapses the direction of the
photons is reversed, yeilding a gamma ray burst. Imagine squeezing an
orange with a pinhole leak - the force is multiplied enormously.
Using the same principle in a reaction chamber (dimensional vectoring)
would yeild relativistic thrust. It may be possible to skip an entire
generation of rocket development using this technique, making the
above calculations useful. A schematic of the positron engine is
available on the NASA site with the Mars reference mission.
ILLUCID
.
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| User: "Phineas T Puddleduck" |
|
| Title: Re: Time = 4 x pi x C^2 |
24 Apr 2007 04:28:50 PM |
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In article <LiuXh.74758$_c5.66438@attbi_s22>,
Sam Wormley <swormley1@mchsi.com> wrote:
roguejag wrote:
Two additional (or hidden) dimensions of time may be a useful
mathematical calculation, but seems redundant in the physical world.
Imagine popping a flash bulb in space. A year later, there is a
sphere of photons one light year in radius away from the event. (This
in itself would be impossible without the effects of the quantum
equation.) The two extra dimesions would correspond to the latitude
and longitude for each individual photon, useful for calulating the
vector but restating information contained in the spatial brane.
Considering ball lightning to be a naturally occurring form of Bose-
Eistein condensate - a region of the event horizon temporarily reduced
from four dimensions to three and sustained solely by the surface
tension of the sphere - an artifically created state would be useful
both as a containment vessel and a reaction chamber in the development
of the positron engine. When a star collapses the direction of the
photons is reversed, yeilding a gamma ray burst. Imagine squeezing an
orange with a pinhole leak - the force is multiplied enormously.
Using the same principle in a reaction chamber (dimensional vectoring)
would yeild relativistic thrust. It may be possible to skip an entire
generation of rocket development using this technique, making the
above calculations useful. A schematic of the positron engine is
available on the NASA site with the Mars reference mission.
ILLUCID
Its like someone has thrown a bunch of physics terms up in the air, and written
down what came down...
--
Sacred keeper of the Hollow Sphere, and the space within the Coffee Boy
singularity.
COOSN-174-07-82116: alt.astronomy's favourite poster (from a survey taken
of the saucerhead high command).
.
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| User: "boson boss" |
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| Title: Re: Time = 4 x pi x C^2 |
06 Apr 2007 05:28:41 PM |
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On Apr 7, 12:05 am, "roguejag" <rogue...@yahoo.com> wrote:
1) Time radiates
2) Gravity is a function of time
3) Time is scalable
4) The larger universe is comprised of two separate branes
5) Our universe is an event horizon at a wavelength of one planck
length
This description is a thought experiment that takes place entirely
in 3-D space. You'll need a 3-D modeling and animation tool such as
Blender or Autodesk Gmax to actually build the model, but you should
be able to follow along using Google Sketch-Up.
Before we start, you'll need a road map of sorts. Open Graph (also
downloadable). Edit the axes to a range of -1 minimum to +10 maximum
and set the tick unit to .5. Plot the point series {X=1,
Y=1; ..thru..; X=10, Y=10}, the function X = 1/X, and the relation X =
4 x pi x Y^2. At this point, the relation is the shadow of a sphere.
At the top of the function curve, write "quantum equation- time= 4 x
pi x c^2". On the far right side of the curve, write "relativity
equation - energy= mass x C^2". In the middle of the curve, write
"Newtonian equation - force= mass x velocity^2". This is physics at
'room temperature' - there are event horizons at either end. Print
the map and take it with you into 3-D space. This takes a degree of
convergence, you'll be both participant and observer.
We'll begin by building the linear brane. A linear infinity (LI)
is a set of points with an infinite horizon on both ends. The linear
brane is a three-dimensional plane with a domain of LI^3 such points,
but our universe has a natural wavelength (frequency) of one planck
length. There is no zero here, so we begin with a tick unit of .5.
Build a cube that straddles the center crosshairs. You'll notice half
the cube is positive and half is negative, but only one of the eight
corners has coordinates that are all positive. (three are double
positive, three are double negative and one is triple negative) Build
a grid of such cubes - they are all polarized identically. Notice
this can be viewed as either a matrix (the grid), or as the cubes
themselves. The directions of travel here are north-south, east-west
and up-down. Save this model.
The radial brane is an infinite stack of nested spheres with a
domain of 4 x pi x LI^2 points. Create a sphere one unit in diameter,
also centered on the crosshairs. Imagine programming the smaller ones
{count = .999999 x count} with a de-limiter of one pixel screen
resolution. The direction of travel in this brane is in-out. (A
microscope looks in, a telescope looks out.) Here we can just use the
zoom function. Now look at the road map. Draw a horizontal line from
the Y-axis to the curve. The function X = 1/X represents the diameter
of every possible sphere. There is no zero here either, so one is the
theoretical mid-point. Time can travel for an indefinite period
through this brane before it's wavelength (amplitude this time)
expands to one planck length, causing our big bang. Since it is
radiating out, however, only the positive half is visible in our
model. Consider the eyeball for a moment. The image on the retina is
upside-down and backwards from the outside world, with the focal point
being the iris (lens). The 'inside' half is still part of the event
horizon, so there are now sixteen corners in a four-dimensional world.
Time has to pass through the event horizon with enough force to
refract everything else to the surface of the sphere. Light, for
example, cannot go faster without leaving a void on the surface of the
sphere. It's speed is both driven and limited by the speed of time.
[That works out to about 435.7 billion miles per second, or the
equivalent of one light year every 13.48 seconds. Time, gravity and
quantum information all travel at this speed.]
Since the volume of the cube and the volume of the sphere are not
equal, this creates a dynamic system. Overlay a cube on the sphere.
Now grab the top plane of the cube and twist it 45 degrees. This
brings the top plane closer to the bottom plane, but it is also an
imperfect solution. The torque on the vertical axis causes the bottom
plane to try to 'catch up', and this new proto-pixel begins to spin.
This causes friction with adjoining proto-pixels generating enormous
amounts of heat and pressure.
As time reached larger regions of the event horizon, the expanding
ball disintegrated into an overinflated ball of plasma composed of the
four basic types of polarized quantum waves (or bits). Each is
polarized, but without interaction with other bits the direction of
polarity is indeterminate. The volume of the growing sphere increases
much faster than the diameter, eventually cooling enough to allow for
some of the bits to begin to re-form.
There are six double-positive two-dimensional combinations
(xy,xz,zt,yz,yt and zt) and 18 mixed or double negative. Only four of
the 32 possible three-dimensional combinations are triple positive.
The two- and three-bit combinations are dimensionally anchored and can
only travel at the speed of light. Free movement of the 16 possible
four-dimensional particles is further restricted. Only one of these
has all positive attrbutes, but all exist on the event horizon. Most
of the contents of this universe have little or no interaction with
our "corner".
Instead of twisting the top plane of the cube, move it to the north-
east. This also reduces the volume of the cube by bringing the top
and bottom planes closer together. This time, the surface tension of
the sphere fights to hold the axis upright against the vacuum of the
excess volume. Eventually nearby particles will find a common
solution by sharing space.
Our universe formed at one planck length because it is a point of
harmony. Many of the possible box shapes the cube can be formed into
result in two or more sides having longer or shorter lengths with the
common trait of being resonant. (consider crystals in radio sets).
There are also progreesively larger points of resonance within our
universe where objects tend to form (stars and galaxies). Like
octaves on a musical scale, there are other points of harmony on far
different scales.
Note: this is a summary of one portion of a much larger work.
Our future and past may have existential problems.
.
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| User: "Sam Wormley" |
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| Title: Re: Time = 4 x pi x C^2 |
06 Apr 2007 05:32:50 PM |
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|
roguejag wrote:
1) Time radiates
2) Gravity is a function of time
3) Time is scalable
4) The larger universe is comprised of two separate branes
5) Our universe is an event horizon at a wavelength of one planck
length
This description is a thought experiment that takes place entirely
in 3-D space. You'll need a 3-D modeling and animation tool such as
Blender or Autodesk Gmax to actually build the model, but you should
be able to follow along using Google Sketch-Up.
Before we start, you'll need a road map of sorts. Open Graph (also
downloadable). Edit the axes to a range of -1 minimum to +10 maximum
and set the tick unit to .5. Plot the point series {X=1,
Y=1; ..thru..; X=10, Y=10}, the function X = 1/X, and the relation X =
4 x pi x Y^2. At this point, the relation is the shadow of a sphere.
At the top of the function curve, write "quantum equation- time= 4 x
pi x c^2". On the far right side of the curve, write "relativity
equation - energy= mass x C^2". In the middle of the curve, write
"Newtonian equation - force= mass x velocity^2". This is physics at
'room temperature' - there are event horizons at either end. Print
the map and take it with you into 3-D space. This takes a degree of
convergence, you'll be both participant and observer.
We'll begin by building the linear brane. A linear infinity (LI)
is a set of points with an infinite horizon on both ends. The linear
brane is a three-dimensional plane with a domain of LI^3 such points,
but our universe has a natural wavelength (frequency) of one planck
length. There is no zero here, so we begin with a tick unit of .5.
Build a cube that straddles the center crosshairs. You'll notice half
the cube is positive and half is negative, but only one of the eight
corners has coordinates that are all positive. (three are double
positive, three are double negative and one is triple negative) Build
a grid of such cubes - they are all polarized identically. Notice
this can be viewed as either a matrix (the grid), or as the cubes
themselves. The directions of travel here are north-south, east-west
and up-down. Save this model.
The radial brane is an infinite stack of nested spheres with a
domain of 4 x pi x LI^2 points. Create a sphere one unit in diameter,
also centered on the crosshairs. Imagine programming the smaller ones
{count = .999999 x count} with a de-limiter of one pixel screen
resolution. The direction of travel in this brane is in-out. (A
microscope looks in, a telescope looks out.) Here we can just use the
zoom function. Now look at the road map. Draw a horizontal line from
the Y-axis to the curve. The function X = 1/X represents the diameter
of every possible sphere. There is no zero here either, so one is the
theoretical mid-point. Time can travel for an indefinite period
through this brane before it's wavelength (amplitude this time)
expands to one planck length, causing our big bang. Since it is
radiating out, however, only the positive half is visible in our
model. Consider the eyeball for a moment. The image on the retina is
upside-down and backwards from the outside world, with the focal point
being the iris (lens). The 'inside' half is still part of the event
horizon, so there are now sixteen corners in a four-dimensional world.
Time has to pass through the event horizon with enough force to
refract everything else to the surface of the sphere. Light, for
example, cannot go faster without leaving a void on the surface of the
sphere. It's speed is both driven and limited by the speed of time.
[That works out to about 435.7 billion miles per second, or the
equivalent of one light year every 13.48 seconds. Time, gravity and
quantum information all travel at this speed.]
Since the volume of the cube and the volume of the sphere are not
equal, this creates a dynamic system. Overlay a cube on the sphere.
Now grab the top plane of the cube and twist it 45 degrees. This
brings the top plane closer to the bottom plane, but it is also an
imperfect solution. The torque on the vertical axis causes the bottom
plane to try to 'catch up', and this new proto-pixel begins to spin.
This causes friction with adjoining proto-pixels generating enormous
amounts of heat and pressure.
As time reached larger regions of the event horizon, the expanding
ball disintegrated into an overinflated ball of plasma composed of the
four basic types of polarized quantum waves (or bits). Each is
polarized, but without interaction with other bits the direction of
polarity is indeterminate. The volume of the growing sphere increases
much faster than the diameter, eventually cooling enough to allow for
some of the bits to begin to re-form.
There are six double-positive two-dimensional combinations
(xy,xz,zt,yz,yt and zt) and 18 mixed or double negative. Only four of
the 32 possible three-dimensional combinations are triple positive.
The two- and three-bit combinations are dimensionally anchored and can
only travel at the speed of light. Free movement of the 16 possible
four-dimensional particles is further restricted. Only one of these
has all positive attrbutes, but all exist on the event horizon. Most
of the contents of this universe have little or no interaction with
our "corner".
Instead of twisting the top plane of the cube, move it to the north-
east. This also reduces the volume of the cube by bringing the top
and bottom planes closer together. This time, the surface tension of
the sphere fights to hold the axis upright against the vacuum of the
excess volume. Eventually nearby particles will find a common
solution by sharing space.
Our universe formed at one planck length because it is a point of
harmony. Many of the possible box shapes the cube can be formed into
result in two or more sides having longer or shorter lengths with the
common trait of being resonant. (consider crystals in radio sets).
There are also progreesively larger points of resonance within our
universe where objects tend to form (stars and galaxies). Like
octaves on a musical scale, there are other points of harmony on far
different scales.
Note: this is a summary of one portion of a much larger work.
Please don't post the larger work here, as the summary was more
that my tilt meter could handle.
.
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