how to extract meshes,textures,materials & matrices from .fbx file?
how one can load .fbx file and extract information about mesh in it
like vertices, normals, tangents, transformation matrices,
texture,material
.
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| User: "Ominae" |
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| Title: Re: Question |
29 Aug 2006 10:30:52 AM |
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Not to sound heartless but that's something you'd have to figure out on
your own. Assuming there aren't two types of .fbx out there you can
try:
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6839916
There is a free FBX SDK for C++ with some slight documentation. From
there you'll just have to look at their examples and documentation for
instructions on how to pull all the information.
nitu wrote:
how to extract meshes,textures,materials & matrices from .fbx file?
how one can load .fbx file and extract information about mesh in it
like vertices, normals, tangents, transformation matrices,
texture,material
.
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| User: "Victor Bazarov" |
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| Title: Re: Question |
29 Aug 2006 08:12:29 AM |
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nitu wrote:
how to extract meshes,textures,materials & matrices from .fbx file?
".fbx file" is not defined in C++. You seem to be in a wrong newsgroup.
V
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