Roguelike Dev Environment Questions



 DEVELOP > c-Plus-Plus > Roguelike Dev Environment Questions

LINK TO THIS PAGE  


rating :  0   |  0


  Page 1 of 1

1

 
Topic: DEVELOP > c-Plus-Plus
User: ""
Date: 14 Jan 2008 01:27:52 AM
Object: Roguelike Dev Environment Questions
Hey folks, just a couple quick questions re: development environments
and libraries for a pet project of mine, if you have a moment. I've
experience programming in C/C++, but it's been nearly a decade since
I've been active, so it will take some relearning and I'll need a new
IDE.
My requirements:
- Single programmer on the project, me
- Not terribly interested in too many extra features better directed
at enterprise users
- Need decent in-engine reference for the language
- Would like the code to maintain portability, possibly with some
work (Win32 environment first, Unix/Mac much later)
- Want to produce an executable(s) that runs with no extra downloads
required (i.e. Java or .NET)
- Simple graphics/sound, but with the possibility of upgrade later
After some 'net research, it seems the likely choice is to develop in C
++ (possibly with some Lua for scripting non-speed-intensive tasks,
though I'm undecided) with SDL on top of OpenGL for graphics/sound.
For an IDE, the popular choice seems to be Visual Studio, and it looks
like the just-released 2008 is the newest version.
So, my questions:
- Is Visual Studio, in terms of just the compiler and IDE,
significantly better than other alternatives (Eclipse/Code::Blocks/
Bloodshed)?
- Can I create portable C++ code without being forced into platform-
dependent solutions?
- Will my VS2008-produced code require people to install a .NET
framework to use the executable?
- Does OpenGL function well with Visual Studio, given that it's a
direct competitor to MS's own DirectX?
I apologize for what I'm sure are stupid questions; being largely self-
taught on an old DOS compiler means I'm having difficulty even
producing a good ol' "hello world" program from scratch.
Thank you in advance for any suggestions/answers you may provide.
.

User: "Bo Persson"

Title: Re: Roguelike Dev Environment Questions 14 Jan 2008 12:42:45 PM
wrote:

Hey folks, just a couple quick questions re: development
environments and libraries for a pet project of mine, if you have a
moment. I've experience programming in C/C++, but it's been nearly
a decade since I've been active, so it will take some relearning
and I'll need a new IDE.


So, my questions:
- Is Visual Studio, in terms of just the compiler and IDE,
significantly better than other alternatives (Eclipse/Code::Blocks/
Bloodshed)?

If you develop on Windows - Yes.

- Can I create portable C++ code without being forced into platform-
dependent solutions?

Yes.

- Will my VS2008-produced code require people to install a .NET
framework to use the executable?

Not unless you actually use some .NET features.

- Does OpenGL function well with Visual Studio, given that it's a
direct competitor to MS's own DirectX?

Yes.
Bo Persson
.

User: "Krice"

Title: Re: Roguelike Dev Environment Questions 14 Jan 2008 06:45:56 AM
On 14 tammi, 09:27,
wrote:

- Is Visual Studio, in terms of just the compiler and IDE,
significantly better than other alternatives (Eclipse/Code::Blocks/
Bloodshed)?

Yes. Visual Studio IDE is superior tool compared to open source
alternatives.

- Will my VS2008-produced code require people to install a .NET
framework to use the executable?

Probably, but you can compile the project with another
less-dependent compiler like GCC, assuming that your source code
is portable and doesn't contain VC++ specific things or there are
alternative code for each compiler when needed (rarely if the
source code is standard & highly portable).
.


  Page 1 of 1

1

 


Related Articles
 

NEWER

pg.1232     pg.940     pg.716     pg.544     pg.412     pg.311     pg.234     pg.175     pg.130     pg.96     pg.70     pg.50     pg.35     pg.24     pg.16     pg.10     pg.6     pg.3     pg.1

OLDER